Has Children

Overview

The Has Children Node returns a Boolean of either true or false, reflecting whether an Object has children or not.

Scope: Scene, Function, Prefab.

Attributes

AttributeTypeDescription

Object

ObjectID

The Object to be checked for children Objects, if one has not been provided in the Input Socket.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The Object to be checked for children Objects.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Has Children

Boolean

Returns true if the Object has children, false if not.

See Also

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