Set Texture
Last updated
Last updated
The Set Texture Node applies a given texture to an Object. This is only possible for Objects which have either a Diffuse Texture
or Opacity Map
Attribute, either of which can be specified in the Node's Attributes. These can be applied in the Logic Editor by dragging the desired Asset from the Asset Database (which can be populated with Assets by dragging them from the Asset Mananger).
Scope: Scene, Function, Prefab.
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| Drop-Down | The user selects either |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| ObjectID | The Object that will have its texture set. |
| TextureID | The desired texture that will be set for the selected Object. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |