Set Texture

Overview

The Set Texture Node applies a given texture to an Object. This is only possible for Objects which have either a Diffuse Texture or Opacity Map Attribute, either of which can be specified in the Node's Attributes. These can be applied in the Logic Editor by dragging the desired Asset from the Asset Database (which can be populated with Assets by dragging them from the Asset Mananger).

Scope: Scene, Function, Prefab.

Attributes

Inputs

Outputs

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