Position
defines the offset position, in pixels, that the Simulation will be displayed on your monitor. This means that when you are working on a multi-display system, you can preview Screens on separate parts of your monitor.x
representing the number of pixels between the left-hand side of the Simulation window and the left hand side of your monitor, and y
representing the number of pixels between the top of the window and top of your monitor.Color
Attribute defines the background color of the Simulation and is solid black by default.Mode
changes the way the effect is calculated, so you can choose between speed (fast
) and image crispness (accurate
), the latter of which may give better results at the expense of some calculation speed.Enabled
enables/disables the effect entirely. Disabling the effect is the most performant option, and should be considered if it isn't necessary or you are having performance issues. The FXAA doesn't consider movement at all, and may produce undesirable results in cases where you have fast moving objects.Enabled
option, but it also has a few extra Attributes to consider.Radius
defines the spread of darkened areas, with a lower value resulting in smaller, crisper occluded areas, and bigger values producing a darker, but softer result.Samples
defines the amount of samples to be used in the calculation, with lower values being cheaper in terms of processing time required, at the expense of quality. Higher samples invariably give a better result, but you also sacrifice performance. It often comes down to adjusting the Radius
and Samples
values to find the right balance between quality and performance.