The Screen Object in Incari contains the technical specifications of the physical display that the Project will ultimately be displayed on. In addition, it also has Attributes relating to the virtual Camera and rendering.
A Screen's Attributes can be edited by selecting it in the Project Outliner and adjusting them in the Attribute Editor, like you would with Scene Objects.
Each Screen has the standard Transformation Attributes. Note that two-dimensional Objects, such as Text and Sprites, should have the same Transformation as the Screen and sit on the same plane.
Positiondefines the offset position, in pixels, that the Simulation will be displayed on your monitor. This means that when you are working on a multi-display system, you can preview Screens on separate parts of your monitor.
By default, the Simulation will be shown in the left-hand corner of your monitor (0, 0), with
xrepresenting the number of pixels between the left-hand side of the Simulation window and the left hand side of your monitor, and
yrepresenting the number of pixels between the top of the window and top of your monitor.
ColorAttribute defines the background color of the Simulation and is solid black by default.
Fast Approximate Anti-Aliasing (FXAA) is a post-processing effect, which detects edges in an image and smooths them. This may help improve how 2D and 3D Objects are displayed. After each frame has been rendered, the effect is applied per-pixel and doesn't consider 3D geometry or know what should be smoothed and what shouldn't. As a result, it may unintentionally smooth the wrong parts of the image and may not be the best option. It is often a trade-off between improved smoothness of jagged areas of geometry at the loss of some crispness of textures.
Modechanges the way the effect is calculated, so you can choose between speed (
fast) and image crispness (
accurate), the latter of which may give better results at the expense of some calculation speed.
Enabledenables/disables the effect entirely. Disabling the effect is the most performant option, and should be considered if it isn't necessary or you are having performance issues. The FXAA doesn't consider movement at all, and may produce undesirable results in cases where you have fast moving objects.
Screen Space Ambient Occlusion (SSAO) is a post-processing effect, which takes both the depth, and normal information of 3D geometry within a Scene, to approximate areas of occlusion and exposure to ambient light. What this means is that areas such as corners and cavities are darker, creating a more realistic representation of the way light behaves in the real world.
Like FXAA, the effect can be disabled/enabled by toggling the
Enabledoption, but it also has a few extra Attributes to consider.
Radiusdefines the spread of darkened areas, with a lower value resulting in smaller, crisper occluded areas, and bigger values producing a darker, but softer result.
Samplesdefines the amount of samples to be used in the calculation, with lower values being cheaper in terms of processing time required, at the expense of quality. Higher samples invariably give a better result, but you also sacrifice performance. It often comes down to adjusting the
Samplesvalues to find the right balance between quality and performance.