WebSocket Client Send
Last updated
Last updated
The WebSocket Client Send Node sends a message via the open WebSocket connection specified in Configuration
.
WebSocket Communication in Incari is available as a plugin and is enabled as default. However, in the case that it is disabled in the Plugins Editor, it will not appear in the Project Settings and WebSocket Client Send will not show up in the Toolbox. Please refer to the Plugins Editor to find out more information.
Scope: Project, Scene.
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Is Binary
Bool
A boolean which allows the user to choose whether the returned message is in String or binary format. If it is toggled on (true), it will be Binary. If off (false), it will be a String.
Configuration
Dropdown
The identifying connection name that will be used, which is one that was set up in the Project Settings.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Message
String or Bool
The desired message to be sent through the chosen WebSocket connection. If IsBinary
is toggled off, it will remain a String. If it is toggled on, it will be in Binary format.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.