On Visibility Change

Overview

On Visibility Change is an Event Listener Node used for executing a Logic Branch when the Visibility of an Object changes.

Scope: Scene, Prefab.

Attributes

AttributeTypeDescription

Object

ObjectID

The Object in which a change of Visibility triggers the Logic Branch, if none is given in the Object ID Input Socket.

Inputs

InputTypeDescription

Object ID

ObjectID

The Object in which a change of Visibility triggers the Logic Branch.

Subscribe (►)

Pulse

An Input Pulse that needs to be triggered to start listening to the Event.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Is Visible

Bool

Whether the Object is now visible or not.

Object ID

ObjectID

The Object received as Input.

Event ID

ObjectID

The ID of the current Event. This can be connected to the Unsubscribe Node to unsubscribe from the Event.

See Also

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