Overlay
Last updated
Last updated
Overlay Objects are the driving force behind connecting 3D and 2D components in Incari. Since these items are separated into their respective dimensionalities in either Scenes or Scene2Ds, it is necessary to use Overlay Objects to combine them if a User Interface calls for a mix of the two.
To start, the user must create a Scene2D and populate it with the desired 2D components. This can be done in the Project Outliner. After it is created and dragged to the correct Screen, the user just needs to locate the appropriate tab at the top of the window, below the Menu bar of Incari Studio.
Once finished with any 2D aspects for that particular Scene2D, the user then needs to go to the desired 3D Scene in which they wish to overlay 2D elements.
To create an Overlay Object, either click the plus icon in the Scene Outliner or right-click in the Scene Outliner, hover over Create
, and locate Overlay.
In the Attribute Editor, the desired Scene2D simply needs to be selected from the drop-down Menu of 2D Scene
under the Overlay
Attribute.
Once this is done, the Scene2D will render over the 3D Scene. An example of this process is shown below, culminating in a Player View that displays the contents of the Overlay Object.
It is possible to have multiple Overlays in a Scene. If they are overlapping, there is an order in which they appear. This is determined by the order in the Scene Outliner. The top-most Overlay will appear at the front and the bottom-most will be appear behind any and all Overlays before it.
Please note that when switching the order in the Scene Outliner, this will not be reflected in Incari Studio in either Player view
or Editor view
. The user must open the Player to see any changes.