> For the complete documentation index, see [llms.txt](https://docs.incari.com/incari-studio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.incari.com/incari-studio/objects-and-types/scene-objects/overlay.md).

# Overlay

**Overlay Objects** are the driving force behind connecting *3D* and *2D* components in **Incari**. Since these items are separated into their respective dimensionalities in either [**Scenes**](/incari-studio/objects-and-types/project-objects/scene.md) or [**Scene2Ds**](/incari-studio/objects-and-types/project-objects/scene2d.md), it is necessary to use **Overlay Objects** to combine them if a *User Interface* calls for a mix of the two.

## Setting up for an Overlay Object

To start, the user must create a **Scene2D** and populate it with the desired *2D* components. This can be done in the **Project Outliner**. After it is created and dragged to the correct **Screen**, the user just needs to locate the appropriate tab at the top of the window, below the Menu bar of **Incari Studio**.

![](/files/uIgfLp3BtQ5MEaiX1XQ3) ![](/files/OGEXZK4wc1Olodh7hdxM)

Once finished with any *2D* aspects for that particular **Scene2D**, the user then needs to go to the desired *3D* **Scene** in which they wish to overlay *2D* elements.

## Creating an Overlay Object

To create an **Overlay Object**, either click the plus icon in the **Scene Outliner** or right-click in the **Scene Outliner**, hover over `Create`, and locate **Overlay**.

![](/files/ZUYVL1T81Px289xrJUfp) ![](/files/3d5kDNSKVbKyppCdmidP)

In the **Attribute Editor**, the desired **Scene2D** simply needs to be selected from the drop-down Menu of `2D Scene` under the `Overlay` **Attribute**.

![](/files/IYDe0kWKlYSnGf2aJkBh) ![](/files/6Gi2lsExsLmrOTTjPfE6)

Once this is done, the **Scene2D** will render over the *3D* **Scene**. An example of this process is shown below, culminating in a **Player View** that displays the contents of the **Overlay Object**.

![Overlay Object Example.](/files/NeAW7xYf4zgmwoXsAwl8)

## Overlay Order

It is possible to have multiple **Overlays** in a **Scene**. If they are overlapping, there is an order in which they appear. This is determined by the order in the **Scene Outliner**. The top-most **Overlay** will appear at the front and the bottom-most will be appear behind any and all **Overlays** before it.

Please note that when switching the order in the **Scene Outliner**, this will not be reflected in **Incari Studio** in either `Player view` or `Editor view`. The user must open the **Player** to see any changes.

![Overlay Example.](/files/e3KYlq1Fz0tj0iOfCVdd)
