Overlay Objects are the driving force of connecting 3D and 2D components in Incari. Since these items are separated into their respective dimensionalities in either Scenes or Scene2Ds, it is necessary to use Overlay Objects to combine them if a User Interface calls for a mix of the two.

Setting up for an Overlay Object

To start, the user must create a Scene2D and populate it with the desired 2D components. This can be done in the Project Outliner. After it is created and dragged to the correct Screen, the user just needs to locate the appropriate tab at the top of the window, below the Menu bar of Incari Studio.

Once finished with any 2D aspects for that particular Scene2D, the user then needs to go to the desired 3D Scene in which they wish to overlay 2D elements.

Creating an Overlay Object

To create an Overlay Object, either click the plus icon in the Scene Outliner or right-click in the Scene Outliner, hover over Create, and locate Overlay.

In the Attribute Editor, the desired Scene2D simply needs to be selected from the drop-down Menu of 2D Scene under the Overlay Attribute.

Once this is done, the Scene2D will render over the 3D Scene. An example of this process is shown below, culminating in a Player View that displays the contents of the Overlay Object.

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