Incari Studio
2024.1
2024.1
  • Incari HMI Development Platform
  • Getting Started
    • Overview
    • Requirements
    • What's New
    • Installation
    • First Steps
      • Incari Hub
      • Creating a Project
      • Incari Studio
  • Objects and Types
    • Overview
    • Project Objects
      • Scene
      • Scene2D
      • Screen
      • HMD
    • Scene Objects
      • Audio
      • Camera
      • Group
      • Image Sequence Sprite
      • Label
      • Light
      • List
      • Lottie Sprite
      • Mesh
      • On-Screen Keyboard
      • Overlay
      • Primitives
      • Sprite
      • Svg
      • Text
      • Vector
      • Video
      • Web Sprite
    • Scene2D Objects
      • Audio
      • Camera
      • Frame
      • GUI
        • Button
        • Dropdown
        • List
        • Slider
        • Text Area
        • Text Input
        • Toggle
      • Group
      • Image
      • Overlay
      • Vector
        • Boolean Operation
        • Ellipse
        • Line
        • Rectangle
        • Text
      • Video
      • Vector (old)
    • Prefabs
      • Creating and Using Prefabs
        • Prefabs in Scenes
        • Prefabs in Scene2Ds
      • Logic in Prefabs
      • Nested Prefabs
    • Attributes
      • Attribute Types
        • Asset/Object Attribute
        • Boolean Attribute
        • Color Attribute
        • Numerical Attribute
      • Common Attributes
        • Object
        • Sprite
        • Transformation
          • Global Transformations
          • Local Transformations
        • Tag
        • Debug ID
    • Data Types
      • Bool
      • Byte
      • Float
      • Int
      • String
      • Vector2
      • Vector3
      • Vector4
    • Terminology
  • Modules
    • Overview
    • Animation Editor
    • Asset Database
    • Asset Manager
    • Attribute Editor
    • Code Editor
    • Console
    • Exporter
    • Figma Importer
      • Current Limitations
    • Image Sequence Editor
    • Logic Editor
      • AI Logic Generation
      • Logic Debugging
    • Global Preferences
    • Material Editor
      • Car Paint Model
      • Custom Shading Model
      • Phong Model
      • Glass Model
      • Extended PBR Model
      • PBR Model
      • Shadeless Model
    • Model Editor
    • Plugins
      • Communication
        • Bluetooth
        • CANopen
        • MAVLink
        • Serial
        • Socket.IO
        • TCP
        • UDP
        • WebSocket
    • Profiler View
    • Project Outliner
    • Project Settings
      • CAN
      • CANopen
      • Fonts
      • HTTP
      • Keyboard
      • Localization
      • MAVLink
      • MQTT
      • Profiler
      • Scene Separation
      • Serial
      • Socket.IO
      • Styles
      • TCP
      • UDP
      • WebSocket
    • Scene Outliner
  • Toolbox
    • Overview
    • Actions
      • Delay Action
      • FadeFromTo Action
      • FadeTo Action
      • MoveBy Action
      • MoveTo Action
      • RotateBy Action
      • RotateTo Action
      • RotateFromTo Action
      • ScaleBy Action
      • ScaleTo Action
    • Array
      • Array Value
      • Clear Array
      • Concat Arrays
      • Get Array Element
      • Insert Array Element
      • Length of Array
      • Pop Array Element
      • Push Array Element
      • Remove Array Element
      • Set Array Element
    • Binary
      • Binary Value
      • Binary to Byte Array
      • Concat Binaries
      • Verify Checksum
    • Communication
      • Bluetooth
        • Events
          • On Bluetooth Device Paired
          • On Bluetooth Device Unpaired
        • Is Bluetooth Device Paired
        • Pair Bluetooth Device
        • Retrieve Call History
        • Retrieve Phonebook
        • Scan For Bluetooth Devices
        • Unpair Bluetooth Device
      • CAN
        • CAN Send Packet
        • CAN Start
        • CAN Stop
        • Events
          • On CAN Packet Received
          • On CAN Start
          • On CAN Stop
      • CANopen
        • CANopen Send
        • CANopen Start
        • CANopen Stop
        • Events
          • On CANopen Receive
          • On CANopen Start
          • On CANopen Stop
      • HTTP
        • Events
          • On HTTP Route
          • On HTTP Server Start
          • On HTTP Server Stop
        • HTTP Client
        • HTTP Response
        • HTTP Server Start
        • HTTP Server Stop
      • MAVLink
        • Events
          • On MAVLink Packet Received
          • On MAVLink Start
          • On MAVLink Stop
        • MAVLink Decode
        • MAVLink Start
        • MAVLink Stop
      • MQTT
        • Events
          • On MQTT Start
          • On MQTT Stop
          • On MQTT Topic
        • MQTT Publish
        • MQTT Start
        • MQTT Stop
        • MQTT Subscribe
      • Serial
        • Events
          • On Serial Error
          • On Serial Packet Receive
          • On Serial Start
          • On Serial Stop
        • Serial Send Packet
        • Serial Start
        • Serial Stop
      • Socket.IO
        • Events
          • On Socket.IO Error
          • On Socket.IO Receive
          • On Socket.IO Start
          • On Socket.IO Stop
        • Socket.IO Send
        • Socket.IO Start
        • Socket.IO Stop
        • Socket.IO Subscribe
        • Socket.IO Unsubscribe
      • TCP
        • Events
          • On TCP Error
          • On TCP Packet Receive
          • On TCP Start
          • On TCP Stop
        • TCP Send
        • TCP Start
        • TCP Stop
      • UDP
        • Events
          • On UDP Error
          • On UDP Packet Receive
          • On UDP Start
          • On UDP Stop
        • UDP Send
        • UDP Start
        • UDP Stop
      • WebSocket
        • Events
          • On WebSocket Error
          • On WebSocket Receive
          • On WebSocket Start
          • On Websocket Stop
        • WebSocket Client Send
        • WebSocket Client Start
        • WebSocket Client Stop
    • DateTime
      • Date Time Formatter
      • Now (UTC)
      • System Time
      • Timezone Value
    • Development
      • Assert
      • Benchmark Get
      • Benchmark Start
      • Benchmark Stop
      • Clear Console
      • Console
      • Profiler Start
      • Profiler Stop
    • Dictionary
      • Clear Dictionary
      • Dictionary Value
      • Erase Dictionary Element
      • Get Dictionary Element
      • Get Dictionary Keys
      • Get Dictionary Values
      • Merge Dictionaries
      • Set Dictionary Element
      • Size of Dictionary
    • Events
      • Custom
        • Event Listener
        • Event Trigger
      • Gestures
        • On Swipe
        • On Tap
      • ImageSequence
        • On ImageSequence Frame Changed
        • On ImageSequence Pause
        • On ImageSequence Play
        • On ImageSequence Stop
      • Input
        • On Text Change
      • Keyboard
        • On Key Press
        • On Key Release
      • Leap Motion
        • On Leap Motion Frame Update
        • On Leap Motion Grab End
        • On Leap Motion Grab Start
        • On Leap Motion Grab Update
        • On Leap Motion Pinch End
        • On Leap Motion Pinch Start
        • On Leap Motion Pinch Update
        • On Leap Motion Swipe Left
        • On Leap Motion Swipe Right
        • XR Position
      • List
        • On List Current Index Change
        • On List Entry Select
        • On List Load
      • List 2D
        • On List Active Index Change
      • Localization
        • On Localization Language Change
      • Lottie
        • On Lottie Finish
        • On Lottie Pause
        • On Lottie Play
        • On Lottie Stop
      • Media
        • On Media Finish
        • On Media Play
      • Mouse
        • On Hover Enter
        • On Hover Leave
        • On Mouse Button Down
        • On Mouse Button Up
        • On Mouse Click
        • On Mouse Double Click
        • On Mouse Enter
        • On Mouse Leave
        • On Mouse Move
        • On Mouse Scroll
      • Object
        • On CheckBox Value Change
        • On Dropdown Active Value Change
        • On Opacity Change
        • On Position Change
        • On Rotation Change
        • On Scale Change
        • On Slider Value Change
        • On Visibility Change
      • On-Screen Keyboard
        • On On-Screen Keyboard Arrow Down Pressed
        • On On-Screen Keyboard Arrow Up Pressed
        • On On-Screen Keyboard Enter Pressed
        • On On-Screen Keyboard Input Changed
        • On On-Screen Keyboard Key Pressed
      • Scene
        • On Scene Loaded
      • Unsubscribe
      • Screen
        • On Screen Scene Change
      • Variables
        • On Variable Change
        • On Variable Set
      • Web
        • On JavaScript Callback
      • WebSprite
        • On WebSprite Load
        • On WebSprite Remote URL Change
    • Flow Control
      • Branch
      • For Each Loop
      • For Loop
      • Index Switch
      • Is Equal
      • Is Greater Equal
      • Is Less Equal
      • Select Data
      • Sequential
      • Switch
      • Toggle
    • Functions
      • Function
        • Function Input
        • Function Output
    • IO
      • Create File
      • Get Current Directory
      • Get File Extension
      • List Directory Content
      • Load File
      • Remove
      • Save File
      • Set Current Directory
    • Incari
      • Animation
        • Pause Animation
        • Play Animation
        • Stop Animation
      • Asset
        • Add to Asset Database
        • Remove from Asset Database
      • Camera
        • Get Active Camera
        • Get All Cameras
        • Set Active Camera
      • ImageSequence
        • Get Current ImageSequence Frame
        • Get ImageSequence Duration
        • Get ImageSequence FPS
        • Get ImageSequence Total Frames
        • Go To Next ImageSequence Frame
        • Go To Previous ImageSequence Frame
        • Pause ImageSequence
        • Play ImageSequence
        • Resume ImageSequence
        • Show ImageSequence Frame
        • Stop ImageSequence
      • List
        • Generate List
        • Get Selected Item
        • Next List Entry
        • Previous List Entry
        • Select List Entry
        • Set Active
        • Set Current Index
      • List 2D
        • Add List Element
        • Get Active Index
        • Get List Data
        • Get List Element
        • Insert List Element
        • Remove List Element
        • Set Active Index
        • Set List Data
        • Set List Element
      • Lottie
        • Pause Lottie
        • Play Lottie
        • Stop Lottie
      • Material
        • Get Material Property
        • Set Material Property
      • Media
        • Get Media
        • Get Media Length
        • Get Media Loop
        • Get Media Metadata
        • Get Media Progress
        • Get Volume
        • Is Media Playing
        • Pause Media
        • Play Media
        • Set Media
        • Set Media Loop
        • Set Media Progress
        • Set Volume
        • Stop Media
      • Object
        • Add Tag
        • Create Object
        • Destroy Object
        • Get CSS Property
        • Get Ellipse Arc Sector
        • Get Ellipse Start Angle
        • Get Inner Radius
        • Get CheckBox Value
        • Get Children
        • Get Material
        • Get Name
        • Get Objects By Tag
        • Get Opacity
        • Get Parent
        • Get Position
        • Get Root
        • Get Rotation
        • Get Scale
        • Get Size
        • Get Slider Value
        • Get Sort Index
        • Get Tag
        • Get Text
        • Get Text Color
        • Get Tint
        • Get Visibility
        • Has Children
        • Instantiate Object
        • Remove Tag
        • Set CSS Property
        • Set Ellipse Arc Sector
        • Set Ellipse Start Angle
        • Set Inner Radius
        • Set CheckBox Value
        • Set Mask
        • Set Material
        • Set Opacity
        • Set Overlay Scene
        • Set Position
        • Set Rotation
        • Set Scale
        • Set Size
        • Set Slider Value
        • Set Sort Index
        • Set Stylesheet
        • Set Text
        • Set Text Color
        • Set Texture
        • Set Tint
        • Set Visibility
        • Use Mask
      • Object 2D
        • Add CSS Class Name
        • Get Active Dropdown Value
        • Get CSS Class Names
        • Get Dropdown Options
        • Get Paint
        • Get Paint Opacity
        • Get Stroke Width
        • Remove CSS Class Name
        • Set Active Dropdown Index
        • Set Active Dropdown Value
        • Set Blend Mode
        • Set CSS Class Names
        • Set Dropdown Options
        • Set Paint
        • Set Paint Opacity
        • Set Stroke Width
      • On-Screen Keyboard
        • Get Screen Keyboard Layout
        • On-Screen Keyboard Clear Input
        • On-Screen Keyboard Get Input
        • On-Screen Keyboard Move Selection
        • On-Screen Keyboard Press Button
        • Set Screen Keyboard Layout
      • Scene
        • Set Scene Environment Color
        • Set Scene Environment Map
        • This Scene
      • Scene 2D
        • Get Stylesheet
        • Merge To Stylesheet
        • Set Stylesheet
      • Ultrahaptics
        • Ultrahaptics Play
        • Ultrahaptics Stop
      • Scenes
        • Scene
      • Screen
        • Get Scene
        • Load Scene
        • Set Background
        • Set Scene
        • Unload Scene
      • Screens
        • Screen
      • Vector
        • Arc
          • Get ArcEnd
          • Get ArcStart
          • Set ArcEnd
          • Set ArcStart
        • Get FillColor
        • Get StrokeWidth
        • Line
          • Get LineWidth
          • Set LineWidth
        • Pie
          • Get PieEnd
          • Get PieStart
          • Set PieEnd
          • Set PieStart
        • Rectangle
          • Get RectangleCorners
          • Set RectangleCorners
        • Set FillColor
        • Set StrokeWidth
      • WebSprite
        • Get Remote URL
        • Set Remote URL
        • Web Sprite Reload
    • Localization
      • Get All Languages
      • Get Language
      • Get Translation
      • Get Translation Key
      • Set Language
      • Set Translation Attribute
      • Set Translation Key
    • Math
      • Absolute
      • Add
      • Average
      • Boolean
        • AND
        • Bool Value
        • Negate
        • OR
      • Ceil
      • Clamp
      • Decrement
      • Divide
      • Floor
      • Increment
      • Interpolate
      • Logarithm
      • Math Constant
      • Maximum
      • Minimum
      • Modulo
      • Multiply
      • Numerical Value
      • Power
      • Random
      • Range Mapper
      • Root
      • Rotation Matrix
      • Round
      • Subtract
      • Trigonometry
        • Arc Cosine
        • Arc Sine
        • Arc Tangent
        • Arc Tangent 2
        • Cosine
        • Radian-Degree Converter
        • Sine
        • Tangent
      • Vector Value
    • Plugins
      • (JSON) Scale Vector
    • Prefab
      • This Prefab
    • String
      • Capitalize
      • CharCodeAt
      • Compare
      • Concat Strings
      • Contains
      • CryptoHash
      • EndsWith
      • Format
      • FormatArray
      • IndexOf
      • IsLower
      • IsUpper
      • JSON Parse
      • JSON Stringify
      • Join
      • LastIndexOf
      • Length
      • Lower
      • MatchRegex
      • PaddingLeft
      • PaddingRight
      • RandomString
      • RemoveCharacters
      • Replace
      • ReplaceRegex
      • Reverse
      • Split
      • StartsWith
      • String Value
      • Substring
      • Trim
      • TrimLeft
      • TrimRight
      • Upper
    • Transition
      • CrossFade
      • Fade
      • MoveInFromBottom
      • MoveInFromLeft
      • MoveInFromRight
      • MoveInFromTop
      • SlideInFromBottom
      • SlideInFromLeft
      • SlideInFromRight
      • SlideInFromTop
    • Utilities
      • Color Value
      • Conversion
      • Create CustomID
      • Get Command Line Option
      • Group
      • Interval
        • Reset Interval
        • Start Interval
      • Is Data Type
      • Is Object Type
      • Mouse
        • Get Mouse Position
        • Get Mouse Position Delta
      • System Call
      • Timeout
        • Cancel Timeout
        • Start Timeout
    • Variables
      • Variable Getter
      • Variable Setter
    • Web
      • Call JavaScript Function
  • Demo Projects
    • Overview
    • 4 Methods of Animation
    • Using APIs to Pull Dynamic Data
    • An Analog Clock
    • Image Sequence Button Animation
    • Prefabs
    • Project Initialization
    • On-Screen Keyboard
    • Skinnable Speedometer
    • Python Testing API
Powered by GitBook
On this page

Was this helpful?

  1. Modules
  2. Logic Editor

Logic Debugging

PreviousAI Logic GenerationNextGlobal Preferences

Last updated 6 months ago

Was this helpful?

Debugging in Incari allows the user to follow the path of their Logic's execution. This not only connects Incari Studio with Incari Player in a visual way, but can show all evaluated values as each Node is stepped through.

Debug Simulation

To enter Debug Simulation, simply locate the icon at the top of the Logic Editor. The image below references this with the green square. It is to the left of the normal Play icon, which would simply start the simulation and open the Player without providing the debugging features.

Debug Toolbar

Once Debug Simulation has been selected, a new toolbar will appear. This is the Debug Toolbar and it has several useful icons which allow the user to maximize their debugging experience in Incari.

The icons from left to right are: Pause/Resume Simulation, Call next node, Step into a function or prefab, Step out of a function or prefab, and Focus on error.

  • Pause/Resume Simulation allows the user to pause and play the debugging visualization.

  • Step into a function or prefab can only be used on Function and Prefab Nodes. This lets the user access the Function or Prefab Logic represented by their Nodes in the Scene Logic. The debugging simulation will continue in a separate tab of the Logic Editor and the user can inspect any issues related to Functions or Prefabs.

  • Step out of a function or prefab exits the Function or Prefab Logic during the debugging simulation and returns to the Scene Logic.

  • Focus on error highlights the error by navigating to the broken Node and centering it in the Logic Editor's view.

With these features, the user has heightened control over the debugging process.

Flow of Execution

The user can see the flow of the debugging simulation by following the dot that passes along the connections between Nodes. This can be controlled with the processes maintained by the Debug Toolbar, which are described in the section above.

Breakpoints

The flow can be manually stopped by setting Breakpoints. Simply right-click the Node that the flow of execution should be stopped at (i.e., will not continue into or past this Node), and select Set Breakpoint. This will add a red triangle just before the start of the Node. Alternatively, it can also be removed by doing the same thing once a Breakpoint has been set, and selecting Remove Breakpoint.

Show Values

In Debug Simulation, it is possible to have a Node's values displayed during the flow of execution. Please note that this is not possible outside of Debug Simulation and the values will only appear once that part of the Node has been evaluated. This means that output values will only show once the flow is ready to move onto the next Node.

Example with Stepping into and out of a Function

To better understand the possibilities of the Debug Simulation, an example incorporating a Function is displayed below:

Call next node is very useful. When the simulation has been paused in some way, or stopped by a , the user can use the Call next node to continue through the flow of execution. When a Node has been evaluated completely, a horizontal line will flash brightly beneath its name. When a Node is currently being inspected, a pale horizontal line will be displayed constantly.

Breakpoint
Debug Simulation Icon.
Debug Toolbar.
Example Flow.
Adding and Removing a Breakpoint.
Show Values Example.
Debug Simulation Example with Function.