Video

A Video Object displays a video once a file is selected in the Video File Attribute or a Camera input camera is selected. 0 usually refers to the webcam of a laptop.

Video Object Without Any Video.

As can be seen in the image above, the Video Object has an Attribute input type. Here, Video file is selected, but Camera input is also possible.

Video Object With a Video.

Once a file is selected, it is displayed in the viewport of the Scene Outliner. It can be played, paused, and stopped. Alternatively, the Camera would be selected for Camera input. This would be 0, 1, 2, and so on, depending on the coding of the devices connected to the user's machine.

Preloadis a Bool, which when enabled, allows memory to be used on Project initializaton and no delay on first play. When disabled, less memory is used and there will be a small delay on first play.

Additionally, there are several Nodes that can be used for incorporating Video Objects into the Logic of a Project. These are the Media Nodes. More information can be found here and here.

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