Video
Last updated
Last updated
A Video Object displays a video once a file is selected in the Video File
Attribute or a Camera input
camera is selected. 0 usually refers to the webcam of a laptop.
As can be seen in the image above, the Video Object has an Attribute input type
. Here, Video file
is selected, but Camera input
is also possible.
Once a file is selected, it is displayed in the viewport of the Scene Outliner. It can be played, paused, and stopped. Alternatively, the Camera
would be selected for Camera input
. This would be 0, 1, 2, and so on, depending on the coding of the devices connected to the user's machine.
Preload
is a Bool, which when enabled, allows memory to be used on Project initializaton and no delay on first play. When disabled, less memory is used and there will be a small delay on first play.
Additionally, there are several Nodes that can be used for incorporating Video Objects into the Logic of a Project. These are the Media Nodes. More information can be found here and here.