A Video Object displays a video once a file is selected in the Video File Attribute or a Camera input camera is selected. 0 usually refers to the webcam of a laptop.

As can be seen in the image above, the Video Object has an Attribute input type. Here, Video file is selected, but Camera input is also possible.

Once a file is selected, it is displayed in the viewport of the Scene Outliner. It can be played, paused, and stopped. Alternatively, the Camera would be selected for Camera input. This would be 0, 1, 2, and so on, depending on the coding of the devices connected to the user's machine.

Additionally, there are several Nodes that can be used for incorporating Video Objects into the Logic of a Project. These are the Media Nodes. More information can be found here and here.

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