Overlay
Last updated
Last updated
Overlay Objects allow the user to reference other Scene2Ds within a Scene2D.
To start, the user must create a Scene2D and populate it with the desired 2D components. This can be done in the Project Outliner. After it is created and dragged to the correct Screen, the user just needs to locate the appropriate tab at the top of the window, below the Menu bar of Incari Studio.
Once finished with any 2D aspects for that particular Scene2D, the user then needs to go to the desired Scene2D in which they wish to overlay the other 2D elements.
To create an Overlay Object, either click the plus icon in the Scene Outliner or right-click in the Scene Outliner, hover over Create
, and locate Overlay.
In the Attribute Editor, the desired Scene2D simply needs to be selected from the drop-down Menu of 2D Scene
under the Overlay
Attribute.
Once this is done, the Scene2D will render over the target Scene2D. An example of this process is shown below, culminating in a Player View that displays the contents of the Overlay Object.
It is possible to have multiple Overlays in a Scene2D. If they are overlapping, there is an order in which they appear. This is determined by the order in the Scene Outliner. The top-most Overlay will appear at the front and the bottom-most will be appear behind any and all Overlays before it.
Please note that when switching the order in the Scene Outliner, this will not be reflected in Incari Studio in either Player view
or Editor view
. The user must open the Player to see any changes.