# Rotation Matrix

The Rotation Matrix Node.

The

**Rotation Matrix****Node**receives three angles as inputs and generates a**Matrix4x4**that represents a*rotation*along the X, Y, and Z axes in the received angles.The Rotation Matrix Node Attributes.

Attribute | Type | Description |
---|---|---|

`Default Angle X` | Float | The angle, in degrees, along the X axis in which the rotation will be performed, if no value is provided in the `Angle X in degree` Socket. |

`Default Angle Y` | Float | The angle, in degrees, along the Y axis in which the rotation will be performed, if no value is provided in the `Angle Y in degree` Socket. |

`Default Angle Z` | Float | The angle, in degrees, along the Z axis in which the rotation will be performed, if no value is provided in the `Angle Z in degree` Socket. |

Input | Type | Description |
---|---|---|

Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |

`Angle X in degree` | Float | The angle, in degrees, along the X axis in which the rotation will be performed. |

`Angle Y in degree` | Float | The angle, in degrees, along the Y axis in which the rotation will be performed. |

`Angle Z in degree` | Float | The angle, in degrees, along the Z axis in which the rotation will be performed. |

Output | Type | Description |
---|---|---|

Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |

`Rotation Matrix` | Matrix4x4 | A Matrix4x4 representing rotations along the X, Y, and Z axes in the given angles. |

Last modified 3mo ago