Rotation Matrix

The Rotation Matrix Node.
The Rotation Matrix Node receives three angles as inputs and generates a Matrix4x4 that represents a rotation along the X, Y, and Z axes in the received angles.

The Rotation Matrix Node Attributes.
Attribute | Type | Description |
---|---|---|
Default Angle X | Float | The angle, in degrees, along the X axis in which the rotation will be performed, if no value is provided in the Angle X in degree Socket. |
Default Angle Y | Float | The angle, in degrees, along the Y axis in which the rotation will be performed, if no value is provided in the Angle Y in degree Socket. |
Default Angle Z | Float | The angle, in degrees, along the Z axis in which the rotation will be performed, if no value is provided in the Angle Z in degree Socket. |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
Angle X in degree | Float | The angle, in degrees, along the X axis in which the rotation will be performed. |
Angle Y in degree | Float | The angle, in degrees, along the Y axis in which the rotation will be performed. |
Angle Z in degree | Float | The angle, in degrees, along the Z axis in which the rotation will be performed. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
Rotation Matrix | Matrix4x4 | A Matrix4x4 representing rotations along the X, Y, and Z axes in the given angles. |
Last modified 3mo ago