Set Material
Overview

Set Material assigns a Material to a Mesh Object.
Scope: Scene, Function, Prefab.
Attributes

Attribute
Type
Description
Object
ObjectID
The Mesh Object, to which the Material is to be applied to, if one is not provided in the Object ID
Socket.
Default Material
MaterialID
The default value of the Material ID
Socket, if no value is provided.
Inputs
Input
Type
Description
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Mesh Object you would like to assign the Material to.
Material ID
CustomID
The Material to be applied to the Mesh Object.
Outputs
Output
Type
Description
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
See Also
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