Set Material
Last updated
Last updated
Set Material assigns a Material to a Mesh Object.
Scope: Scene, Function, Prefab.
Object
ObjectID
The Mesh Object, to which the Material is to be applied to, if one is not provided in the Object ID
Socket.
Default Material
MaterialID
The default value of the Material ID
Socket, if no value is provided.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Mesh Object you would like to assign the Material to.
Material ID
CustomID
The Material to be applied to the Mesh Object.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.