Set Material

Overview

Set Material assigns a Material to a Mesh Object.

Scope: Scene, Function, Prefab.

Attributes

AttributeTypeDescription

Object

ObjectID

The Mesh Object, to which the Material is to be applied to, if one is not provided in the Object ID Socket.

Default Material

MaterialID

The default value of the Material ID Socket, if no value is provided.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the Mesh Object you would like to assign the Material to.

Material ID

CustomID

The Material to be applied to the Mesh Object.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

See Also

Last updated