# Set Visibility

## Overview

![The Set Visibility Node.](/files/VTeM3T6HNBDA4qJfwFjM)

**Set Visibility** makes an **Object** either visible or not visible in a **Scene**.

[**Scope**](/incari-studio/toolbox/overview.md#scopes): **Scene**, **Function**, **Prefab**.

## Attributes

![The Set Visibility Node Attributes.](/files/2wpq2LTwCGMSoKmGiL2w)

| Attribute    | Type         | Description                                                                                                    |
| ------------ | ------------ | -------------------------------------------------------------------------------------------------------------- |
| `Object`     | **ObjectID** | The **Object**, whose *visibility* you wish to set, if one is not provided in the `Object ID` **Socket**.      |
| `Is Visible` | **Bool**     | A **Boolean** indicating whether a desired **Object** is set to *visible* or not. The default value is *true*. |

## Inputs

| Input             | Type         | Description                                                                        |
| ----------------- | ------------ | ---------------------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**    | A standard **Input Pulse**, to trigger the execution of the **Node**.              |
| `Object ID`       | **ObjectID** | The ID of the **Object** you would like to make *visible* or not.                  |
| `Is Visible`      | **Bool**     | A **Boolean** that sets the **Object** **Visibility** to either *true* or *false*. |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |

## See Also

* [**Get Visibility**](/incari-studio/toolbox/incari/object/get-visibility.md)


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