On Tap

Overview

On Tap is an Event Listener Node used for executing a Logic Branch after a tap on an Object.

Scope: Scene, Prefab.

Attributes

Object

AttributeTypeDescription

Object

ObjectID

The Object in which a tap triggers the Logic Branch, if none is given in the Object ID Input Socket.

Button

AttributeTypeDescription

Mouse Button

Drop-down

Whether the left, middle, or right button of the mouse will trigger the Logic.

Event base

AttributeTypeDescription

Event Base

Drop-down

Whether the base of the Event is a particular Object or the entire Screen.

Inputs

InputTypeDescription

Object ID

ObjectID

The Object in which a tap triggers the Logic Branch.

Subscribe (►)

Pulse

An Input Pulse that needs to be triggered to start listening to the Event.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

IsLongClick

Bool

True when the button is pressed longer than usual.

Object ID

ObjectID

The Object received as Input.

Event ID

ObjectID

The ID of the current Event. This can be connected to the Unsubscribe Node to unsubscribe from the Event.

See Also

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