On Tap
Overview

On Tap is an Event Listener Node used for executing a Logic Branch after a tap on an Object.
Scope: Scene, Prefab.
Attributes

Object
Object
ObjectID
The Object in which a tap triggers the Logic Branch, if none is given in the Object ID
Input Socket.
Button
Mouse Button
Drop-down
Whether the left, middle, or right button of the mouse will trigger the Logic.
Event base
Event Base
Drop-down
Whether the base of the Event is a particular Object or the entire Screen.
Inputs
Object ID
ObjectID
The Object in which a tap triggers the Logic Branch.
Subscribe
(►)
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Outputs
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
IsLongClick
Bool
True when the button is pressed longer than usual.
Object ID
ObjectID
The Object received as Input.
Event ID
ObjectID
The ID of the current Event. This can be connected to the Unsubscribe Node to unsubscribe from the Event.
See Also
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