On Tap
Last updated
Last updated
On Tap is an Event Listener Node used for executing a Logic Branch after a tap on an Object.
Scope: Scene, Prefab.
Attribute | Type | Description |
---|---|---|
| ObjectID | The Object in which a tap triggers the Logic Branch, if none is given in the |
Attribute | Type | Description |
---|---|---|
| Drop-down | Whether the left, middle, or right button of the mouse will trigger the Logic. |
Attribute | Type | Description |
---|---|---|
| Drop-down | Whether the base of the Event is a particular Object or the entire Screen. |
Input | Type | Description |
---|---|---|
| ObjectID | The Object in which a tap triggers the Logic Branch. |
| Pulse | An Input Pulse that needs to be triggered to start listening to the Event. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| Bool | True when the button is pressed longer than usual. |
| ObjectID | The Object received as Input. |
| ObjectID | The ID of the current Event. This can be connected to the Unsubscribe Node to unsubscribe from the Event. |