On Mouse Move

The On Mouse Move Node with Object base.

The On Mouse Move Node with Screen base.
On Mouse Move is an Event Listener Node used for executing a Logic Branch when the cursor moves either within an Object or anywhere in the Screen.
The Attributes allow the user to choose whether the
Event Base
is a specific Object or the entire Screen.
The On Mouse Move Node Attributes.
Attribute | Type | Description |
---|---|---|
Event Base | Drop-down | Whether the Logic will be triggered when the cursor enters a particular Object or the Screen. |
Note: Input Sockets only available when
Event Base
is set to Object
.Input | Type | Description |
---|---|---|
Object ID | ObjectID | The Object in which moving with the cursor triggers the Logic Branch. |
Subscribe (►) | Pulse | An Input Pulse that needs to be triggered to start listening to the Event. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
Position | Vector2 | Vector containing the XY-coordinates of the points through which the cursor passes with respect to the bottom left of the Screen. |
Object ID | ObjectID | The Object ID of the Object where the cursos moves. If there is no Object on that part of the Screen, the output is the Object ID 00000000-0000-0000-0000-000000000000 . |
Event ID | ObjectID | The ID of the current Event. This can be connected to the Unsubscribe Node to unsubscribe from the Event. |
Last modified 25d ago