Set Mask

Overview

The Set Mask Node sets, or reassigns, the Mask of an Object.

Scope: Scene, Function, Prefab.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the desired Object, whose Mask will be set.

Mask Object ID

ObjectID

The ID of the Mask to set for the desired Object.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

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