On Mouse Button Up

The On Mouse Button Up Node with Object base.

The On Mouse Button Up Node with Screen base.
On Mouse Button Up is an Event Listener Node used for executing a Logic Branch when a mouse button is released, either on a particular Object or anywhere in the Screen.
The Attributes allow the user to choose which mouse button will trigger the Event and whether the
Event Base
is a specific Object or the entire Screen.
The On Mouse Button Up Node Attributes.
Attribute | Type | Description |
---|---|---|
Mouse Button | Drop-down | Whether the left, middle, or right button of the mouse will trigger the Logic. |
Attribute | Type | Description |
---|---|---|
Event Base | Drop-down | Whether the Logic will be triggered when the mouse button is pressed on a particular Object or anywhere in the Screen. |
Note: Input Sockets only available when
Event Base
is set to Object
.Input | Type | Description |
---|---|---|
Object ID | ObjectID | The Object in which releasing a button triggers the Logic Branch. |
Subscribe (►) | Pulse | An Input Pulse that needs to be triggered to start listening to the Event. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
Object ID | ObjectID | The Object ID of the Object where the mouse button was released. If there is no Object on that part of the Screen, the output is the Object ID 00000000-0000-0000-0000-000000000000 . |
Last modified 6mo ago