On Lottie Stop

The On Lottie Stop Node.
On Lottie Stop is an Event Listener Node used for executing a Logic Branch when a Lottie is stopped.
Note that this Node gets triggered when a Lottie animation is forced to stop. For executing a Logic Branch when a Lottie animation finishes, use On Lottie Finish.
Input | Type | Description |
---|---|---|
Object ID | ObjectID | Lottie Sprite that triggers the Logic Branch when stopped. |
Subscribe (►) | Pulse | An Input Pulse that needs to be triggered to start listening to the Event. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
Object ID | ObjectID | The Lottie Sprite received as Input. |
Last modified 5mo ago