CANopen Stop
Last updated
Last updated
The CANopen Stop Node halts communication with a CANopen connection.
It is important to note that while the CANopen Stop Node stops a CANopen connection, it may not completely finish disconnecting from said connection when the Node is executed. This could lead to the Logic attached to its Output Pulse to not work even though there is technically nothing wrong. In order to avoid this, it is highly suggested to use the On CANopen Stop Node instead. This way, it is assured that the Logic will execute once the connection to the CANopen connection has been terminated.
Again, the user must first use the CANopen Stop Node to close the connection. Separately, the On CANopen Stop Node can be used to execute the desired Communication Logic.
Scope: Project, Scene.
Attribute | Type | Description |
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Input | Type | Description |
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Output | Type | Description |
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Configuration
Drop-down
The identifying connection name that will be used, which has already been set up in the Project Settings.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.