Scene

A Scene is a collection of Objects that represent different unique places within your User Interface, such as menus, maps, and media players. Each Scene has its own 3D space. The Size of each 3D space are determined by the Attributes of the Screen that it is assigned to.

Camera

Player Camera: Determines the Camera that will show the Scene when the Scene starts. See Camera for more info on Camera Objects.

Environment Lighting

This Attribute defines the background of the Simulation when Scene Environment is selected in the Screen's Background.

There are two Lighting types the user can choose from: Color and Environment Map.

When Color is selected, further Attributes allow the user to choose the Color (or provide the hexadecimal code) of the Environment Lighting and its Brightness.

When Scene Environment is selected, several Attributes appear.

Environment Map allows the user to add a file of an Environment Map. This can then be manipulated with Tint, Exposure, Rotation, Tilt, and Projection Height to produce the desired effect.

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