What's New
Last updated
Last updated
Many new features have been added to the release of Incari Studio 2023.2. Here is a list of the features you need to know.
Exciting news for Figma users! With the new Figma Importer, Incari Studio maximizes its reach like never before, acting as a bridge that allows designers to combine the best of both platforms.
By integrating Figma creations into Incari, users can enhance their Figma projects with the powerful tools and capabilities that Incari Studio offers, trading in previous limitations for a more fluid and dynamic creative process.
This comes with support of several aspects of Figma, like stroke, fill, masking, and blending. Several Objects also see an upgrade with this integration:
In order to incoporate these new Figma features properly in the Logic, there are also several new Nodes which add functionality:
Breaking into a new field of HMI design, we at Incari are excited to introduce Incari INNA, an AI Logic Generator in its beta phase. It is masterfully crafted to elevate the efficiency and intuitiveness of Logic construction, keeping in mind the needs of both novices and experienced creators alike.
While an exciting new development, it is still in its beta phase and is expected to grow in the coming releases. Give your feedback to help us improve it!
The Asset Manager sees a new update with the addition of the Texture Importer and 3D Object Importer.
A new accompanying workflow acts as the base: when an Asset is imported and used somewhere in a Project, a .ktx2
file (for Images and Image Sequences) or .glb
file (for Meshes) is created in an internal folder. By converting Assets into their binary formats, the Project's loading time is significantly sped up.
The Texture and 3D Object Importers allow the user to control certain properties of each file type. This gives more power to the user over their Assets.
Prefabs in Scenes remain an integral facet of Incari Studio. Logic in Prefabs has changed slightly with the introduction of two new Nodes:
On Creation: Initializing a Prefab in Incari Studio is easier than ever with the On Creation Node. This intelligent feature automatically configures any Prefabs as they are added to a Project, taking care of all initial settings and technical groundwork.
On Destruction: Removing a Prefab is as smooth as introducing one, thanks to the On Destruction Node. It handles the disassembly of Prefabs from a Project, ensuring there's no leftover data to clutter a user's workspace.
In addition, the Variables of a Prefab are now exposed in the Attribute Editor. Here, the user can change the default values of the local variable.
Several small updates add up to a better user experience. The Material Editor now allows the user to get the name of any Shading Model's property, copy it, and paste it. This is especially useful for the Custom Shading Model, as it allows the user to integrate any of its properties into corresponding Logic with no fuss.
This requires the use of two new Nodes:
It is also now possible to use shaders from ShaderToy, expanding the capabilities of design within Incari Studio. The process to do so is described here towards the bottom of the section.
The Exporter now allows the user to export a Project to Android. This makes it easy to deploy an Incari Project onto Android devices, extending the ways an Incari Studio user can reach their audience. A step by step is available to make exporting to Android easy.
Incari has added to the different communication protocols it supports. These are:
WebSocket. WebSocket is a communication protocol that provides full-duplex, bidirectional communication channels over a single TCP connection. Besides new Nodes, this includes an update to both Plugins and Project Settings.
A user's subscriptions now appear directly in the Incari Hub Settings
and can be activated there, creating a smoother process for managing access to Incari Studio.
Besides the Nodes related to new features that are specified above, several new Nodes have been introduced with this release. The list is given below:
New Nodes: