Python Testing API

Introduction

As of version 2024.1, Incari now provides developers with another powerful tool to manage the entire HMI development process, from prototyping to mass production. With the new Python Testing API, the user can perform automated application testing and quality assurance utilizing Python in conjunction with Incari Studio. This allows for seamless integration between Incari Studio and any scripts using the API that have been created externally.

The Python Testing API gives the user everything required to understand the tools necessary for automating as well as creating their own tests in Python in order to check their Incari Projects. The following four sections provide the details:

Requirements

It is mandatory to install Python to access the incari Module, as tests will be written in Python outside of Incari Studio.

Installation Requirements

Python version:

  • 3.10.6, which can be installed here.

Adding the PATH

PYTHONPATH is a type of PATH, which is an environment variable, and is required for Python to function. More on PATHs can be found here.

To make the PATH permanently available in Windows:

  • Press Win + R, type sysdm.cpl, and press Enter

  • In the System Properties window, go to the Advanced tab and click Environment Variables.

  • Under System Variables, locate and select PYTHONPATH.

    • If it doesn't exist, click New and then add:

      • Variable name: PYTHONPATH

      • Variable value: C:\Program Files\Incari\IncariStudio\2024.1\bin

  • Click OK to save and close all windows.

  • Finally, if applicable, restart the Command Prompt or IDE for the changes to take effect.

Types

There are several different Method Types handled by the incari Module. Object Types contain certain Properties as well.

The types are:

Object

The Object Methods are described below. The propertyName:Strings are given in the Properties section.

Method NameMethod UsageParameterReturn TypeMethod Definition

get_id

object.get_id()

--

incari.UUID

get_id returns the Debug ID of an Object.

get_property

object.get_property("propertyName")

propertyName:String

value

get_property returns the value of the chosen Property of an Object. The returned value is of the type of the desired Property. This type is displayed in the Property table in the next section under Type (for example, Name is a String).

set_property

object.set_property("propertyName", value)

propertyName:String, value

--

set_property allows the user to set a value for a certain Property. The second parameter value is of the type of the desired Property. This type is displayed in the Property table in the next section under Type (for example, Name is a String).

Properties

The Property Names which correspond to the propertyName:Strings given in the section above.

PropertyProperty NameTypeProperty Definition

Name

_name

String

The name of the Object in String format.

Text

_text

TranslatableText

The text of a Text Object. Only works with Text Objects.

Size

_currentSize

Vec2

The X and Y values of any Object's size.

Rotation

_currentRotation

Float

The current rotation of an Object in Float format.

Position

_currentPosition

Vec2

The current position of an Object in X and Y values in two-dimensional space.

Opacity

_currentOpacity

Float

The current opacity of an Object in Float format.

Visible

_enabled

Bool

The current visibility of an Object. True corresponds to visible and False corresponds to not visible.

Screen

The Screen Methods are described below.

Method NameMethod UsageParameterReturn TypeMethod Definition

get_id

screen.get_id()

--

incari.UUID

get_id returns the Debug ID of a Screen.

get_keyboard

screen.get_keyboard()

--

incari.Keyboard

get_keyboard returns the Keyboard associated with the Screen.

get_mouse

screen.get_mouse()

--

incari.Mouse

get_mouse returns the Mouse associated with the Screen.

Scene

The Scene Methods are described below.

Method NameMethod UsageParameterReturn TypeMethod Definition

get_id

scene.get_id()

--

incari.UUID

get_id returns the Debug ID of a Scene.

get_object_by_id

scene.get_object_by_id()

incari.UUID

incari.Object

Returns the Object of a specified Debug ID for a Scene.

get_root_object

scene.get_root_object()

--

incari.Object

Returns the Root Object of a Scene.

Mouse

The Mouse Methods are described below.

Method NameMethod UsageParameterReturn TypeMethod Definition

move

mouse.move(incari.Vec2(x,y))

incari.Vec2(x1,y1)

--

move chooses where the Mouse should move to.

press

mouse.press(incari.Mouse.Button.X)

X = incari.Mouse.Button.LEFT OR incari.Mouse.Button.RIGHT

--

press defines if a Mouse press is left or right.

release

mouse.release(incari.Mouse.Button.X)

X = incari.Mouse.Button.LEFT OR incari.Mouse.Button.RIGHT

--

release defines if a Mouse release is left or right.

Keyboard

The Keyboard Methods are described below.

Method NameMethod UsageParameterReturn TypeMethod Definition

press

keyboard.press(incari.Keyboard.Key.KEY_NAME)

incari.Keyboard.Key.KEY_NAME (example: KEY_A if A is desired key.)

--

press defines the key pressed on a Keyboard.

release

keyboard.release(incari.Keyboard.Key.KEY_NAME

incari.Keyboard.Key.KEY_NAME (example: Key_A if A is desired key.)

--

release defines the key released on a Keyboard.

Template

The following template provides all the method definitions in the incari Module.

Please note that to use the incari Module in Python, one needs to makes sure all requirements are met (as mentioned above).

Additionally, it is imperative to first use import incari to import the Module.

import incari

def set_up(ip, port):
    """
    eg: (ip, port) = ("127.0.0.1", 52001)
    """
    intercom = incari.Intercom(ip, port)
    return intercom


def get_screen(screen_id, intercom):
    """
    screen_id: string
    intercom: returned from set_up()
    """
    screen = intercom.get_screen_by_id(incari.UUID(screen_id))
    return screen


def get_scene(scene_id, intercom):
    """
    screen_id: string
    intercom: returned from set_up()
    """
    scene = intercom.get_scene_by_id(incari.UUID(scene_id))
    return scene


def get_mouse(screen):
    """
    screen: returned from get_screen()
    """
    mouse = screen.get_mouse()
    return mouse


def get_keyboard(screen):
    """
    screen: returned from get_screen()
    """
    keyboard = screen.get_keyboard()
    return keyboard
    
def mouse_click_left(mouse, x, y):
    """
    Mouse click on Left button.
    x, y: are the exact position to click
    """
    mouse.move(incari.Vec2(x, y))
    mouse.press(incari.Mouse.Button.LEFT)
    mouse.release(incari.Mouse.Button.LEFT)
def mouse_click_right(mouse, x, y):
    """
    Mouse click on right button.
    x, y: are the exact position to click
    """
    mouse.move(incari.Vec2(x, y))
    mouse.press(incari.Mouse.Button.RIGHT)
    mouse.release(incari.Mouse.Button.RIGHT)
def swipe_leftbutton(mouse, x1, y1, x2, y2):
    '''
    swiping from (x1, y1) to (x2, y2) using left mouse button
    '''
    mouse.move(incari.Vec2(x1, y1))
    mouse.press(incari.Mouse.Button.LEFT)
    time.sleep(0.1)
    mouse.move(incari.Vec2(x2, y2))
    mouse.release(incari.Mouse.Button.LEFT)
def long_press_mouse_left(mouse, x, y):
    """
    long Mouse click on Left button.
    x, y: the exact position where to click
    """
    mouse.move(incari.Vec2(x, y))
    mouse.press(incari.Mouse.Button.LEFT)
    time.sleep(1)
    mouse.release(incari.Mouse.Button.LEFT)
    
# Class IncariObject is a wrapper class for IncariObject returned from get_object().
# It contains additional methods to interact with the object.
# It takes an IncariObject as an argument.   
class IncariObject:
    def __init__(self, incari_object):
        self.incari_object = incari_object

    def getPosition(self):
        pos_vec = self.incari_object.get_property("_currentPosition") # incari.vector in format <Vec2: x=0, y=0>
        return (int(pos_vec.x), int(pos_vec.y))

    def setPosition(self, x, y):
        self.incari_object.set_property("_currentPosition", f"({x} {y})")
        
    def getRotation(self):
        return self.incari_object.get_property("_currentRotation")

    def setRotation(self, rotation):
        self.incari_object.set_property("_currentRotation", rotation)

    def getText(self):
        return self.incari_object.get_property("_text").get_text()
    
    def getOpacity(self):
        return self.incari_object.get_property("_currentOpacity")
    
    def setOpacity(self, opacity):
        self.incari_object.set_property("_currentOpacity", opacity)
    
    def getVisibility(self):
        return self.incari_object.get_property("_enabled")
    
    def getSize(self):
        size = self.incari_object.get_property("_currentSize") # incari.vector in format <Vec2: x=0, y=0>
        return (int(size.x), int(size.y))
    
    def getName(self):
        name = self.incari_object.get_property("_name")
        return name
    
    def getId(self):
        return self.incari_object.get_id()
        
        
        

Example

To better clarify how to use the Python Testing API, here is an example use-case:

def rotate_object_with_mouse_and_keyboard(object, mouse, keyboard):
    """
    Rotate an object continuously, interacting with mouse and keyboard.
    Args:
        object (IncariObject): The extended Incari object.
        mouse: Mouse object.
        keyboard: Keyboard object.
    """
    rotation = object.get_rotation()
    press_mouse, press_key = True, True
    try:
        while True:
            rotation += 6.0
            object.set_rotation(rotation)
            if press_mouse:
                mouse.press(incari.Mouse.Button.LEFT)
            else:
                mouse.release(incari.Mouse.Button.LEFT)
            if press_key:
                keyboard.press(incari.Keyboard.Key.KEY_A)
            else:
                keyboard.release(incari.Keyboard.Key.KEY_A)
            press_mouse = not press_mouse
            press_key = not press_key
            time.sleep(0.5)
    except KeyboardInterrupt:
        print("Rotation loop interrupted by user.")
# Configuration
config = {
    "ip": "127.0.0.1",
    "port": 52001,
    "screen_id": "c967b33f-67fd-4cf1-936a-0bbf4db9931f",
    "scene_id": "31983131-4aba-403e-b97b-656fd5df51d2",
    "object_id": "dedc4c26-6a8b-4a7c-b786-4c6db7bd5c8c",
}
# Setup and execution
if __name__ == "__main__":
    intercom = set_up(config["ip"], config["port"])
    screen = get_screen(config["screen_id"], intercom)
    scene = get_scene(config["scene_id"], intercom)
    incari_object = scene.get_object_by_id(incari.UUID(config["object_id"]))
    object = IncariObject(incari_object)
    mouse = get_mouse(screen)
    keyboard = get_keyboard(screen)
    print("Starting rotation...")
    rotation = object.get_rotation()
    press_mouse, press_key = True, True
    while True:
        rotation += 6.0
        object.set_rotation(rotation)
        if press_mouse:
            mouse.press(incari.Mouse.Button.LEFT)
        else:
            mouse.release(incari.Mouse.Button.LEFT)
        if press_key:
            keyboard.press(incari.Keyboard.Key.KEY_A)
        press_mouse = not press_mouse
        press_key = not press_key
        time.sleep(0.5)

To follow along, please create a Project which contains a Rectangle in a Scene2D as well as copy and paste the above script to the desired Python location. In addition, recreate the Logic shown below in the Logic Editor.

This will set the color of the Rectangle to blue if A is pressed.

The script (shown above) continuously rotates the Rectangle by 6 degrees while the Player is running. It also executes the key press in the Logic without requiring the user to physically press A. While the Logic is capable of this, the provided script handles the action required for the color change.

Furthermore, the alphanumerics shown in the script lines describing the various IDs as:

  "screen_id": "c967b33f-67fd-4cf1-936a-0bbf4db9931f",
  "scene_id": "31983131-4aba-403e-b97b-656fd5df51d2",
  "object_id": "dedc4c26-6a8b-4a7c-b786-4c6db7bd5c8c",

should be changed to what is displayed in the Debug IDs of the respective object types in the Project previously created by the user (i.e. the Debug ID of the Project's Screen, Scene2D, and Rectangle).

The Incari Project and script are connected by the port number, which is given with the line "port": 52001,. In order to make sure this connection is understood by Incari Studio, one must open the Player using the Windows PowerShell from the bin folder of the desired Incari Studio version. Please be aware that the Python Testing API is only compatible from versions 2024.1 onward.

To do this, after opening the Windows PowerShell from the appropriate bin folder, the user must run the following command:

.\IncariPlayer.exe /p="C:ProjectPathName" /test-api /listener-port=52001

When Incari Player is finally running, the Rectangle will be blue and will rotate. The Player must be run before running the script.

This shows that the Python Testing API aids in automation and can be extended to testing.

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