The Create ObjectNode creates Scene Objects of a chosen Object Type.
In the Attributes it can be chosen the Object Type to create and the output is the ObjectID of the newly created Object and a Bool value indicating whether the creation of the Object was successful or not.
The Object Type of the newly created Object.
Pulse Input (►)
A standard Input Pulse, to trigger the execution of the Node.
ObjectID of a Group that the newly created Object will be part of.
Whether the newly created Object will be 2D or 3D.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
The unique generated ObjectID of the newly created Object.
Whether the operation of creating the desired Object was successful or not.