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What's New
Many new features have been added to the release of Incari Studio 2023.1. Here is a list of the features you need to know.
The Material Editor now includes a new shading model called the Custom Shading Model. It allows the user to create and customize their own shading model. This expands the possibilities for Materials in Incari.
The customization is done via
Vertex Shader
or Fragment Shader
.The new Custom Shading Model allows the user to set values in
Fragment
and Vertex Shader
files via the Attributes or the Set Custom Uniform Node.
Custom Shading Example.
A new Module has been introduced with this release: the Asset Database, which is a database of all the Assets that are either used in the Project or available to be used at runtime. It allows the user to keep track of all these Assets and have easy access to information about them, such as how many times they are used in the Project or their location.
Furthermore, two Nodes for managing Assets in the Asset Database have been introduced:

The Asset Database.
Incari now lets the user create their own Nodes via a Logic Plugin. Currently, there is one example Plugin with one Node, the JSON (Scale) Vector, that is available for the user to test out and learn the process with. The example can be found here.

Logic Plugins
The previously introduced split of 2D and 3D components in Incari has been widely expanded in this current release. New Scene2D Objects have been added, Prefabs have been extended to be used in 2D space, and Scene2D Objects now allow for higher customizability using CSS.
New specific Scene2D Objects have been added along with their respective Nodes: