On Mouse Leave
Last updated
Last updated
On Mouse Leave is an Event Listener Node used for executing a Logic Branch when the cursor leaves an Object.
The Attribute Event Base
allows the user to choose whether the Node is triggered only for a specific Object or for any Object in the Screen.
Scope: Scene, Prefab.
Attribute | Type | Description |
---|---|---|
| Drop-down | Whether the Logic will be triggered when the cursor enters a particular Object or the Screen. |
Note: Input Sockets only available when Event Base
is set to Object
.
Input | Type | Description |
---|---|---|
| ObjectID | The Object in which leaving with the cursor triggers the Logic Branch. |
| Pulse | An Input Pulse that needs to be triggered to start listening to the Event. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| Vector2 | Vector containing the XY-coordinates of the point of exit with respect to the bottom left of the Screen. |
| ObjectID | The Object ID of the Object left. |
| ObjectID | The ID of the current Event. This can be connected to the Unsubscribe Node to unsubscribe from the Event. |