MoveBy Action
Last updated
Last updated
This Node has different versions for Scenes and Scene2Ds. Find in the tabs below the documentation for both versions.
Overview
The MoveBy Action Node continuously modifies the Position
of a Scene Object by the values specified in Offset
for a given period of time, thus creating an Animation.
Furthermore, visit the Actions Nodes page for a general introduction to these Nodes, and Position for more detail about the Position
Attribute.
Scope: Scene, Function, Prefab.
Attributes
Attribute | Type | Description |
---|---|---|
| Vector3 | The amount to modify the |
| Float | The total time of the Action, if none is given in the |
| Drop-down | The |
Inputs
Input | Type | Description |
---|---|---|
| InstanceID | The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID. |
(►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The ID of the target Object. |
| Float | The total time (in seconds). |
| Vector3 | The amount to move the |
Outputs
Output | Type | Description |
---|---|---|
| InstanceID | The assigned Instance ID of the Action. |
| Pulse | Flows to the next Node following MoveBy Action when the Action starts. |
| Pulse | Flows to the next Node following MoveBy Action when the Action stops. |
This section shows a simple example of how to use the MoveBy Action Node and the effect it has on an Scene Object. This concept can be applied as well to a Scene2D Object.
We start by configuring the Scene, then build the Logic, and finally show the result.
We consider a Scene with two Objects: a red arc over a black background, both of which can be easily created in the Scene Outliner. Then, we set the Size
Attribute of the arc to . See this configuration in the following image:
We then need to configure the Logic. This is done in the Logic Editor.
We use the MoveBy Action Node with the following Attributes:
To
:
Duration (sec)
:
Interpolation
: Linear
And we connect to it the Object Node of the red arc and a Pulse to the Start
Input Socket. Thus, having the following Logic configuration:
Finally, the effect of the ScaleTo Action Node when triggered is the following:
Position (geometry) on Wikipedia.