Set Paint
Last updated
Last updated
This Node has different versions based on whether Color
or Image
is chosen in the Attributes.
The Set Paint Node sets the value of the fill or stroke's Paint Type
selected in the Attributes.
Scope: Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
| Dropdown | Can be either |
| Int | Determines the layer of the paint content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it. |
| Dropdown | The type of content that will be used on the inputted Object. The choices are |
| Color Selector | If |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The ID of the Object that will have its fill or stroke set (depending on the |
| Int | The index of the fill or stroke’s layer. |
| Color | The color of the |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |