Get Media Loop

Overview

The Get Media Loop Node returns the value of the Loop Bool. True means that the Media Object should restart after it finishes and false means that it shouldn’t.

Scope: Scene, Function, Prefab.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the desired Media Object.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Loop

Bool

Returns true or false if the inputted Media Object loops or not.

See Also

Last updated