Get Media Loop
Overview
The Get Media Loop Node returns the value of the Loop
Bool. True means that the Media Object should restart after it finishes and false means that it shouldn’t.
Scope: Scene, Function, Prefab.
Inputs
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The ID of the desired Media Object. |
Outputs
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| Bool | Returns true or false if the inputted Media Object loops or not. |
See Also
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