Stop Lottie
Overview
![](https://docs.incari.com/~gitbook/image?url=https%3A%2F%2F2561100106-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Ff6JZovzOqBctA4C1o76u%252Fuploads%252Fgit-blob-968b6f3692188cc4287ed72e10f1e19ab937e1b6%252Fnode-stop-lottie.png%3Falt%3Dmedia&width=768&dpr=4&quality=100&sign=520a4a18&sv=1)
The Stop Lottie Node stops playing a Lottie. It receives as input the Object ID of the Lottie Sprite Object to be stopped.
Scope: Scene, Function, Prefab.
Inputs
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The Object ID of the Lottie Sprite to be stopped. |
Outputs
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
See Also
External Links
What is a Lottie? on LottieFiles.
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