Play ImageSequence
Last updated
Last updated
The Play ImageSequence Node starts and plays through an ImageSequence at the specified time frames. The Start Frame
value must be a smaller number than the End Frame
value. When ``PlayDirectionis set to
Backward`, the ImageSequence will be played in reverse.
Scope: Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
| Int | The selected start frame, if none is received in the Input Socket. When set to , the start frame is the very first frame of the ImageSequence. Note that it should always be set to a lower value than |
| Int | The selected end frame, if none is received in the Input Socket. When set to , the end frame is the very last frame of the ImageSequence. Note that it should always be set to a greater value than |
| Drop-down | The |
| Int (when | The number of Frames per Second, if one is not provided in the Input Socket. |
| Float (when | The duration, in seconds, of the ImageSequence, if one is not provided in the Input Socket. |
| Drop-down | The |
| Dropdown | The looping type, if one is not provided in the Input Socket. Can be Alternate, None, or Repeat. |
| Dropdown | The direction in which the ImageSequence plays, if one is not provided in the Input Socket. Can be |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The ID of the target Object. |
| Int | The selected start frame. When set to , the start frame is the very first frame of the ImageSequence. Note that it should always be set to a lower value than |
| Int | The selected end frame. When set to , the end frame is the very last frame of the ImageSequence. Note that it should always be set to a greater value than |
| Int or Float (depending on selected | The Frames per Second if |
| String | The looping type. Can be Alternate, None, or Repeat. |
| String | The direction in which the ImageSequence plays. Can be |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |