WebSocket Client Start
Last updated
Last updated
The WebSocket Client Start Node starts the WebSocket connection based on the configuration that has already been set up in the Project Settings.
WebSocket Communication in Incari is available as a plugin and is enabled as default. However, in the case that it is disabled in the Plugins Editor, it will not appear in the Project Settings and WebSocket Client Start will not show up in the Toolbox. Please refer to the Plugins Editor to find out more information.
It is important to note that while the WebSocket Client Start Node starts a WebSocket connection, it may not completely finish establishing said connection when the Node is executed. This could lead to the Logic attached to its Output Pulse to not work even though there is technically nothing wrong. In order to avoid this, it is highly suggested to use the On WebSocket Start Node instead. This way, the Logic will only execute once the WebSocket connection has definitely been established.
Again, the user must first use the WebSocket Client Start Node to open the connection. Separately, the On WebSocket Start Node can be used to execute the desired Communication Logic.
Scope: Project, Scene.
Attribute | Type | Description |
---|---|---|
| Dropdown | The identifying connection name that will be used, which is one that was set up in the Project Settings. |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |