MoveBy Action

Overview

The MoveBy Action Node continuously modifies the Position of an Object by the values specified in Offset for a given period of time, thus creating an Animation.

Scope: Scene, Function, Prefab.

Attributes

AttributeTypeDescription

Offset

Vector3

The amount to modify the Position of an Object along the X, Y, Z axes, if none is given in the Offset Input Socket.

Duration (sec)

Float

The total time of the Action, if none is given in the Duration Input Socket.

Interpolation

Drop-down

The Interpolation method to use for calculating the intermediate values of the Position. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.

Inputs

InputTypeDescription

Instance ID

InstanceID

The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.

(►) Start

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Object.

Duration

Float

The total time (in seconds).

Offset

Vector3

The amount to move the Position of an Object along the X, Y, Z axes.

Outputs

OutputTypeDescription

Instance ID

InstanceID

The assigned Instance ID of the Action.

OnStart (►)

Pulse

Flows to the next Node following MoveBy Action when the Action starts.

OnEnd (►)

Pulse

Flows to the next Node following MoveBy Action when the Action stops.

See Also

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