On ImageSequence Pause
Last updated
Last updated
On ImageSequence Pause is an Event Listener Node used for executing a Logic Branch when an Image Sequence is paused.
Scope: Scene, Prefab.
Attribute | Type | Description |
---|---|---|
| ObjectID | Image Sequence that triggers the Logic Branch when paused, if none is given in the |
Input | Type | Description |
---|---|---|
| ObjectID | Image Sequence that triggers the Logic Branch when paused. |
| Pulse | An Input Pulse that needs to be triggered to start listening to the Event. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| ObjectID | The Image Sequence received as Input. |