On Mouse Move is an Event Listener Node used for executing a Logic Branch when the cursor moves within an Object.
Scope: Scene, Prefab.
Object
ObjectID
The Object in which moving with the cursor triggers the Logic Branch, if none is given in the Object ID Input Socket.
Object ID
The Object in which moving with the cursor triggers the Logic Branch.
Subscribe (►)
Subscribe
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Position
Vector2
Vector containing the XY-coordinates of the points through which the cursor passes with respect to the bottom left of the Screen.
The Object received as Input.
Events
Mouse
Last updated 3 years ago