On Mouse Move
Overview

Attributes

Attribute
Type
Description
Inputs
Input
Type
Description
Outputs
Output
Type
Description
See Also
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On Mouse Move is an Event Listener Node used for executing a Logic Branch when the cursor moves within an Object.
Scope: Scene, Prefab.

Object
ObjectID
The Object in which moving with the cursor triggers the Logic Branch, if none is given in the Object ID Input Socket.
Object ID
ObjectID
The Object in which moving with the cursor triggers the Logic Branch.
Subscribe (►)
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Position
Vector2
Vector containing the XY-coordinates of the points through which the cursor passes with respect to the bottom left of the Screen.
Object ID
ObjectID
The Object received as Input.
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