> For the complete documentation index, see [llms.txt](https://docs.incari.com/incari-studio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.incari.com/incari-studio/2022.1/modules/material-editor/shadeless-model.md).

# Default Shadeless Model

This model represents a material which displays a solid color and offers no response to light placement. It is rather simple, only allowing for selecting and editing:

* `Diffuse Color`, `Texture`, and `Blending`.

All these **Attributes** are described in greater detail below.

![](/files/VetBPQ3NN2Mf8hPLcvoK)

## Attributes

### Material

![Material](/files/TR80TNfDpqeY1fiR3kZt)

This **Attribute** provides the `Name` of the **Material** as well as the `Shading model` type. It also sets the `Alpha` value if it is toggled on.

The `Alpha` channel is additional to the RGB channels and adds a kind of transparency to the object by mixing the background and foreground colors. For example, if the `Alpha` value is set to 0.5, then this would result in a 50% mix of the object and its background, providing a somewhat see-through quality.

### Diffuse

![Diffuse](/files/Cm4WsUzgQecSPRDLKCXZ)

`Color` of `Diffuse` sets the base diffuse color of the model.

`Texture` takes any image to add any desired visual information.

Using `Blending`, the `Texture` and `Color` are combined. If `Blending` is set to 1 then 100% of the `Texture` is displayed on the **Object**. If 0.5, then it displays a 50/50 ratio of `Texture` and `Color`.
