On Mouse Leave
Last updated
Last updated
On Mouse Leave is an Event Listener Node used for executing a Logic Branch when the cursor leaves an Object.
Scope: Scene, Prefab.
Attribute | Type | Description |
---|---|---|
| ObjectID | The Object in which leaving with the cursor triggers the Logic Branch, if none is given in the |
Input | Type | Description |
---|---|---|
| ObjectID | The Object in which leaving with the cursor triggers the Logic Branch. |
| Pulse | An Input Pulse that needs to be triggered to start listening to the Event. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| Vector2 | Vector containing the XY-coordinates of the point of exit with respect to the bottom left of the Screen. |
| ObjectID | The Object received as Input. |