On Mouse Leave
Last updated
Last updated
On Mouse Leave is an Event Listener Node used for executing a Logic Branch when the cursor leaves an Object.
Scope: Scene, Prefab.
Object
ObjectID
The Object in which leaving with the cursor triggers the Logic Branch, if none is given in the Object ID
Input Socket.
Object ID
ObjectID
The Object in which leaving with the cursor triggers the Logic Branch.
Subscribe
(►)
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Position
Vector2
Vector containing the XY-coordinates of the point of exit with respect to the bottom left of the Screen.
Object ID
ObjectID
The Object received as Input.