FadeFromTo Action
Last updated
Last updated
The FadeFromTo Action Node continuously modifies the Opacity
of an Object over a specified period of time, thus creating an Animation. Both the initial and final values of the Opacity
are chosen by the user.
Scope: Scene, Function, Prefab.
From
Float
The desired initial value of the Opacity
, if none is received in the From
Input Socket.
To
Float
The desired final value of the Opacity
, if none is received in the To
Input Socket.
Duration (sec)
Float
The total time of the Action, if none is received in the Duration
Input Socket.
Interpolation
Drop-down
Instance ID
InstanceID
(►) Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Duration
Float
The total time (in seconds).
From
Float
The initial value of the desired Opacity
.
To
Float
The final value of the desired Opacity
.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Instance ID
InstanceID
OnStart
(►)
Pulse
Flows to the next Node following FadeFromTo Action when the Action starts.
OnEnd
(►)
Pulse
Flows to the next Node following FadeFromTo Action when the Action stops.
Transparency (graphic) on Wikipedia.
The Interpolation
method to use for calculating the intermediate values of the Opacity
. It can be , , , or .
The assigned of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
The assigned of the Action.