Get Rotation
Last updated
Last updated
Get Rotation returns the rotation of an Object in a Scene. The Object ID is given as input to the Node.
Scope: Scene, Function, Prefab.
Object
ObjectID
The target Object, whose Rotation
you wish to return, if one is not provided in the Object ID
Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object whose Rotation
value you wish to return.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Rotation
Vector3
A 3-dimensional vector that contains the Rotation
components measured in Euler angles along the X, Y, and Z axes of the target Object.
Rotation on Wikipedia