Get Rotation returns the rotation of an Object in a Scene. The Object ID is given as input to the Node.
Scope: Scene, Function, Prefab.
Object
ObjectID
The target Object, whose Rotation you wish to return, if one is not provided in the Object ID Socket.
Rotation
Object ID
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
The ID of the target Object whose Rotation value you wish to return.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Vector3
A 3-dimensional vector that contains the Rotation components measured in Euler angles along the X, Y, and Z axes of the target Object.
Get Scale
Get Position
Set Rotation
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Last updated 3 years ago