The RotateBy Action Node continuously rotates an Object by the Euler angles values specified in Offset for a given period of time, thus creating an Animation.
Offset
Scope: * Scene, Function, Prefab.
Vector3
The amount to rotate the Object by, measured in Euler angles along the X, Y, and Z axes, if none is received in the Offset Input Socket.
Duration (sec)
Float
The total time of the Action, if none is received in the Duration Input Socket.
Duration
Interpolation
Drop-down
The Interpolation method to use for calculating the intermediate values of the Euler angles. It can be Lineararrow-up-right, Sine Ease Inarrow-up-right, Sine Ease In Outarrow-up-right, or Sine Ease Outarrow-up-right.
Instance ID
InstanceID
The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
(►) Start
Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
The total time (in seconds).
The amount to rotate the Object by, measured in Euler angles along the X, Y, and Z axes.
The assigned Instance ID of the Action.
OnStart (►)
OnStart
Flows to the next Node following RotateBy Action when the Action starts.
OnEnd (►)
OnEnd
Flows to the next Node following RotateBy Action when the Action stops.
RotateTo Action
RotateFromTo Action
Rotationarrow-up-right on Wikipedia
Euler anglesarrow-up-right on Wikipedia
Last updated 3 years ago