The MoveTo Action Node continuously modifies the Position of an Object to the values specified in To for a given period of time, thus creating an Animation.
Position
To
Scope: Scene, Function, Prefab.
Vector3
The desired Position along the X, Y, Z axes, if none is received in the To Input Socket.
Duration (sec)
Float
The total time of the Action, if none is received in the Duration Input Socket.
Duration
Interpolation
Drop-down
The Interpolation method to use for calculating the intermediate values of the Position. It can be Lineararrow-up-right, Sine Ease Inarrow-up-right, Sine Ease In Outarrow-up-right, or Sine Ease Outarrow-up-right.
Instance ID
InstanceID
The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
(►) Start
Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
The total time (in seconds).
The desired final Position along the X, Y, Z axes.
The assigned Instance ID of the Action.
OnStart (►)
OnStart
Flows to the next Node following MoveTo Action when the Action starts.
OnEnd (►)
OnEnd
Flows to the next Node following MoveTo Action when the Action stops.
MoveBy Action
Position (geometry)arrow-up-right on Wikipedia.
Last updated 3 years ago