MoveTo Action
Last updated
Last updated
The MoveTo Action Node continuously modifies the Position
of an Object to the values specified in To
for a given period of time, thus creating an Animation.
Scope: Scene, Function, Prefab.
To
Vector3
The desired Position
along the X, Y, Z axes, if none is received in the To
Input Socket.
Duration (sec)
Float
The total time of the Action, if none is received in the Duration
Input Socket.
Interpolation
Drop-down
The Interpolation
method to use for calculating the intermediate values of the Position
. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.
Instance ID
InstanceID
The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
(►) Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Duration
Float
The total time (in seconds).
To
Vector3
The desired final Position
along the X, Y, Z axes.
OnStart
(►)
Pulse
Flows to the next Node following MoveTo Action when the Action starts.
OnEnd
(►)
Pulse
Flows to the next Node following MoveTo Action when the Action stops.
Position (geometry) on Wikipedia.