Set Rotation
Last updated
Last updated
Set Rotation sets the value of a given Object's Rotation
Attribute.
Scope: Scene, Function, Prefab.
Object
ObjectID
The ID of the Object, whose Rotation
you wish to set, if one is not provided in the Object ID
Socket.
Rotation
Vector3
The desired Rotation
value of the Object, if one is not provided in the Rotation
Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object whose Rotation
value you wish to set.
Rotation
Vector3
A 3-dimensional vector that contains the Rotation
components measured in Euler angles along the X, Y, and Z axes of the target Object.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Rotation on Wikipedia.