On Rotation Change 2D
Last updated
Last updated
On Rotation Change is an Event Listener Node used for executing a Logic Branch when the Rotation of a 2D Object changes.
Scope: Scene, Prefab.
Object
ObjectID
The 2D Object in which a change of Rotation triggers the Logic Branch, if none is given in the Object ID
Input Socket.
Object ID
ObjectID
The 2D Object in which a change of Rotation triggers the Logic Branch.
Subscribe
(►)
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Rotation
Vector2"
The new Rotation of the Object.
Object ID
ObjectID
The Object received as Input.