RotateTo Action
Last updated
Last updated
The RotateTo Action Node continuously rotates an Object to the Euler angles specified in To
for a given period of time, thus creating an Animation.
Scope: Scene, Function, Prefab.
To
Vector3
The Euler angles along the X, Y, and Z axes to rotate to, if none are received in the To
Input Socket.
Duration (sec)
Float
The total time of the Action, if none is received in the Duration
Input Socket.
Interpolation
Drop-down
The Interpolation
type. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.
Instance ID
InstanceID
The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
(►) Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Duration
Float
The total time (in seconds).
To
Vector3
The Euler angles along the X, Y, and Z axes to rotate to.
OnStart
(►)
Pulse
Flows to the next Node following RotateTo Action when the Action starts.
OnEnd
(►)
Pulse
Flows to the next Node following RotateTo Action when the Action stops.
Rotation on Wikipedia
Euler angles on Wikipedia