The RotateTo Action Node continuously rotates an Object to the Euler angles specified in To for a given period of time, thus creating an Animation.
To
Scope: Scene, Function, Prefab.
Vector3
The Euler angles along the X, Y, and Z axes to rotate to, if none are received in the To Input Socket.
Duration (sec)
Float
The total time of the Action, if none is received in the Duration Input Socket.
Duration
Interpolation
Drop-down
The Interpolation type. It can be Lineararrow-up-right, Sine Ease Inarrow-up-right, Sine Ease In Outarrow-up-right, or Sine Ease Outarrow-up-right.
Instance ID
InstanceID
The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
(►) Start
Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
The total time (in seconds).
The Euler angles along the X, Y, and Z axes to rotate to.
The assigned Instance ID of the Action.
OnStart (►)
OnStart
Flows to the next Node following RotateTo Action when the Action starts.
OnEnd (►)
OnEnd
Flows to the next Node following RotateTo Action when the Action stops.
RotateBy Action
RotateFromTo Action
Rotationarrow-up-right on Wikipedia
Euler anglesarrow-up-right on Wikipedia
Last updated 3 years ago