Get Material
Last updated
Last updated
Get Material returns the assigned Material of a Mesh Object.
Scope: Scene, Function, Prefab.
Object
ObjectID
The Mesh Object, whose allocated Material you wish to return, if one is not provided in the Object ID
Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The Mesh Object whose allocated Material you wish to return.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Material ID
CustomID
The assigned Material of the Mesh Object.