FadeTo Action
Last updated
Last updated
The FadeTo Action Node continuously modifies the Opacity
of an Object over a specified period of time, thus creating an Animation. The final value of the Opacity
is set by the user.
Scope: Scene, Function, Prefab.
Duration (sec)
Float
The total time of the Action, if none is received in the Duration
Input Socket.
To
Float
The desired Opacity
value at the end of the Action, if none is received in the To
Input Socket.
Interpolation
Drop-down
Instance ID
InstanceID
(►) Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Duration
Float
The total time (in seconds).
To
Float
The desired Opacity
value at the end of the Action.
Instance ID
InstanceID
OnStart
(►)
Pulse
Flows to the next Node following FadeTo Action when the Action starts.
OnEnd
(►)
Pulse
Flows to the next Node following FadeTo Action when the Action stops.
Transparency (graphic) on Wikipedia.
The Interpolation
method to use for calculating the intermediate values of the Opacity
. It can be , , , or .
The assigned of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
The assigned of the Action.