FadeTo Action
Overview

The FadeTo Action Node continuously modifies the Opacity of an Object over a specified period of time, thus creating an Animation. The final value of the Opacity is set by the user.
Scope: Scene, Function, Prefab.
Attributes

Duration (sec)
Float
The total time of the Action, if none is received in the Duration Input Socket.
To
Float
The desired Opacity value at the end of the Action, if none is received in the To Input Socket.
Interpolation
Drop-down
The Interpolation method to use for calculating the intermediate values of the Opacity. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.
Inputs
Instance ID
InstanceID
The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
(►) Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Duration
Float
The total time (in seconds).
To
Float
The desired Opacity value at the end of the Action.
Outputs
OnStart (►)
Pulse
Flows to the next Node following FadeTo Action when the Action starts.
OnEnd (►)
Pulse
Flows to the next Node following FadeTo Action when the Action stops.
See Also
External Links
Transparency (graphic) on Wikipedia.
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