The FadeTo Action Node continuously modifies the Opacity of an Object over a specified period of time, thus creating an Animation. The final value of the Opacity is set by the user.
Opacity
Scope: Scene, Function, Prefab.
Duration (sec)
Float
The total time of the Action, if none is received in the Duration Input Socket.
Duration
To
The desired Opacity value at the end of the Action, if none is received in the To Input Socket.
Interpolation
Drop-down
The Interpolation method to use for calculating the intermediate values of the Opacity. It can be Lineararrow-up-right, Sine Ease Inarrow-up-right, Sine Ease In Outarrow-up-right, or Sine Ease Outarrow-up-right.
Instance ID
InstanceID
The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
(►) Start
Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
The total time (in seconds).
The desired Opacity value at the end of the Action.
The assigned Instance ID of the Action.
OnStart (►)
OnStart
Flows to the next Node following FadeTo Action when the Action starts.
OnEnd (►)
OnEnd
Flows to the next Node following FadeTo Action when the Action stops.
FadeFromTo Action
Transparency (graphic)arrow-up-right on Wikipedia.
Last updated 3 years ago