ScaleBy Action
Last updated
Last updated
The ScaleBy Action Node continuously modifies the Scale
Attribute of an Object by the values specified in By
for a given period of time, thus creating an Animation.
Scope: Scene, Function, Prefab.
Scaling (geometry) on Wikipedia.
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
By
Vector3
The amount to change the Scale
of an Object by, along the X, Y, Z axes, if none is received in the By
Input Socket.
Duration (sec)
Float
The total time of the Action, if none is given in the Duration
Input Socket.
Interpolation
Drop-down
The Interpolation
method to use for calculating the intermediate values of the Scale
. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.
Instance ID
InstanceID
The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
(►) Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Duration
Float
The total time (in seconds).
By
Vector3
The amount to scale an Object by, along the X, Y, Z axes.
Instance ID
InstanceID
The assigned Instance ID of the Action.
OnStart
(►)
Pulse
Flows to the next Node following ScaleBy Action when the Action starts.
OnEnd
(►)
Pulse
Flows to the next Node following ScaleBy Action when the Action stops.