The MoveBy Action Node continuously modifies the Position of an Object by the values specified in Offset for a given period of time, thus creating an Animation.
Position
Offset
Scope: Scene, Function, Prefab.
Vector3
The amount to modify the Position of an Object along the X, Y, Z axes, if none is given in the Offset Input Socket.
Duration (sec)
Float
The total time of the Action, if none is given in the Duration Input Socket.
Duration
Interpolation
Drop-down
The Interpolation method to use for calculating the intermediate values of the Position. It can be Lineararrow-up-right, Sine Ease Inarrow-up-right, Sine Ease In Outarrow-up-right, or Sine Ease Outarrow-up-right.
Instance ID
InstanceID
The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
(►) Start
Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
The total time (in seconds).
The amount to move the Position of an Object along the X, Y, Z axes.
The assigned Instance ID of the Action.
OnStart (►)
OnStart
Flows to the next Node following MoveBy Action when the Action starts.
OnEnd (►)
OnEnd
Flows to the next Node following MoveBy Action when the Action stops.
MoveTo Action
Position (geometry)arrow-up-right on Wikipedia.
Last updated 3 years ago