MoveBy Action
Last updated
Last updated
The MoveBy Action Node continuously modifies the Position
of an Object by the values specified in Offset
for a given period of time, thus creating an Animation.
Scope: Scene, Function, Prefab.
Offset
Vector3
The amount to modify the Position
of an Object along the X, Y, Z axes, if none is given in the Offset
Input Socket.
Duration (sec)
Float
The total time of the Action, if none is given in the Duration
Input Socket.
Interpolation
Drop-down
The Interpolation
method to use for calculating the intermediate values of the Position
. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.
Instance ID
InstanceID
The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
(►) Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Duration
Float
The total time (in seconds).
Offset
Vector3
The amount to move the Position
of an Object along the X, Y, Z axes.
OnStart
(►)
Pulse
Flows to the next Node following MoveBy Action when the Action starts.
OnEnd
(►)
Pulse
Flows to the next Node following MoveBy Action when the Action stops.
Position (geometry) on Wikipedia.