Branch
Last updated
Last updated
Branch triggers one of two Pulses, based on whether or not the Input
value is true or false. Branching is a fundamental part of conditional logic and at a high level it basically means "If this is true, do this; if not, do that". Although the Node takes a single condition, this condition can be composed of multiple other conditions when used in conjunction with Relational Expression Nodes (Is Equal, Is Greater Equal, and Is Less Equal), Logical Operator Nodes (AND, OR, and Negate), and other Branch Nodes.
Scope: Project, Scene, Function, Prefab.
Default Value
Bool
The default value, if one is not provided in the Input
Socket.
Pulse Input (►)
Pulse
A standard input Pulse, to trigger the execution of the Node.
Input
Bool
The true or false condition to determine which of the two output Pulses is executed.
OnTrue
(►)
Pulse
The Pulse that will be triggered if Input
is true.
OnFalse
(►)
Pulse
The Pulse that will be triggered if Input
is false.
Conditional (computer programming) on Wikipedia.