Get Scale returns the scale of an Object in a Scene. The Object ID is given as input to the Node.
Scope: Scene, Function, Prefab.
Object
ObjectID
The target Object, whose Scale you wish to return, if one is not provided in the Object ID Socket
Scale
Object ID
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
The ID of the target Object whose Scale value you wish to return.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Vector3
A 3-dimensional Vector that contains the Scale of the Object along its X, Y, and Z axes.
Get Rotation
Get Position
Scaling (geometry)arrow-up-right on Wikipedia.
Last updated 3 years ago