Set Position sets the value of a given Object's Position Attribute.
Position
Scope: Scene, Function, Prefab.
Object
ObjectID
The target Object, whose Position you wish to set, if one is not provided in the Object ID Socket.
Object ID
Vector3
The desired Position value of the Object, if one is not provided in the Position Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
The ID of the target Object whose Position you wish to set.
A 3-dimensional Vector that contains X, Y, and Z positions of the target Object.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Get Rotation
Get Scale
Get Position
Position (geometry)arrow-up-right on Wikipedia.
Last updated 3 years ago