FadeFromTo Action
Last updated
Last updated
The FadeFromTo Action Node continuously modifies the Opacity
of an Object over a specified period of time, thus creating an Animation. Both the initial and final values of the Opacity
are chosen by the user.
Scope: Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
| Float | The desired initial value of the |
| Float | The desired final value of the |
| Float | The total time of the Action, if none is received in the |
| Drop-down | The |
Input | Type | Description |
---|---|---|
| InstanceID | The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID. |
(►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The ID of the target Object. |
| Float | The total time (in seconds). |
| Float | The initial value of the desired |
| Float | The final value of the desired |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| InstanceID | The assigned Instance ID of the Action. |
| Pulse | Flows to the next Node following FadeFromTo Action when the Action starts. |
| Pulse | Flows to the next Node following FadeFromTo Action when the Action stops. |
Transparency (graphic) on Wikipedia.